How to Play
- Set up a game - name your 2 teams and set member
counts, pick word categories (or add your own custom one), and tune
the rules: Round length (the shared fuse, default 60s), Lives per
team (default 3), and Skips per turn.
- Open a room (optional) - get a 4-letter code so
everyone can watch and play from their own phone. Without a room,
it's pass-the-phone on one device.
- Two devices (optional, needs a room) - tick this
so each team gets its own phone. Only the device holding the bomb
sees the word and buttons; the other waits on a "get ready" screen.
- The team holding the bomb taps π₯ Arm the bomb to
start the shared fuse burning.
- One player describes the word out loud for their team to guess -
no typing, no buzzers.
- β Got it! - point scored, the bomb passes to the
next team with a fresh word, same ticking fuse. β» Skip
deals a new word to the same team instead, limited by the skips
setting.
- π₯ BOOM - when the fuse hits zero, whoever is
holding the bomb loses a life. A team at zero lives is eliminated
and a fresh fuse starts the next round.
- The last team standing wins. If the word deck runs out first,
whoever has the most lives wins (ties broken by score; a full tie
is a draw).
Works solo-hosted on one phone passed around
the table, or with a room open so everyone plays from their own
device.